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Amusement Foundry
Interactive Bomb-Defusal Experience

DETONATE

Crack the codes. Cut the wires. Disarm the bomb before the timer hits zero.

A fully self-resetting, staff-free attraction that turns any 144 sq ft into a pulse-pounding, high-margin thrill ride.

Time to detonation

10:00
Device Armed

No, seriously, don’t let it hit 00:00. 👀

0 MIN
On the clock
0 STAFF
Self-resetting
0 FT²
Total footprint
0+/HR
Players per hour

What is it

A full escape room, engineered into an automated arcade attraction.

DETONATE drops your guests into a high-stakes bomb-defusal mission. Teams of two to six race a live ten-minute clock, solving six physical and logic puzzles under a barrage of lights, sound, haptics, and smoke.

Built on a fully self-resetting platform, it needs zero staff intervention between groups, cycle after cycle, all day long. Explosive profits for under $30k.

Why operators love it

An attraction that runs itself.

Fully self-resetting and staff-free, DETONATE turns dead square footage into one of the highest-margin experiences on your floor.

Zero Labor

Self-resetting puzzles mean no staff between groups. It runs itself while you run your floor.

High Margin

Under $30k all-in, low consumables, and premium per-play pricing add up to fast payback.

Tiny Footprint

The whole attraction lives in 144 sq ft (16′ × 9′). That’s profit per square foot most games can’t touch.

Simple Power

A standard 15-amp circuit and Wi-Fi. No special infrastructure, no complicated install.

Swipe-Card Ready

Compatible with any swipe-card provider, so it folds straight into your existing debit-card system.

Built to Last

Engineered for easy in-house troubleshooting and backed by premium US-based support.

The Mission

The Nightshade Network planted a bomb. You have ten minutes.

Players infiltrate a hidden warehouse where the infamous Nightshade Network has armed a device set to level a major city. The mission: break in, work the puzzles, and disarm the bomb before the countdown runs out.

With only minutes to spare, teams think fast, communicate under pressure, and keep their cool all the way to a thrilling finale of smoke, light, and sound.

secure_uplink.exe

Multi-sensory

Every sense, weaponized.

Lighting, sound, haptics, and smoke escalate with the countdown to deliver a finale your guests won’t stop talking about.

Reactive Lighting

Programmed lighting states escalate with the countdown, pulling players deeper into the mission.

Immersive Sound

A pounding, directional soundtrack and effects keep the pressure and the adrenaline high.

Tactile Haptics

Physical feedback on the puzzles makes every switch, dial, and wire feel dangerously real.

Atmospheric Smoke

Fog and haze wrap the room in tension and pay off the finale with a cinematic reveal.

The numbers

Small footprint. Explosive returns.

No special infrastructure, no labor, no license fees. Just a compact, reliable profit engine.

144 ft²
Total footprint
2–6
Players / mission
6
Physical puzzles
30+ /hr
Players per hour
15 amp
Standard circuit
<$30k
All-in investment

Gallery

See it in the wild.

The DETONATE cabinet glowing on the IAAPA 2025 show floor
A team crowds around the DETONATE console working the puzzle panels
Players race the DETONATE countdown clock and fuse tubes
A young player working a neon-lit DETONATE puzzle panel
A crowd gathers to watch a DETONATE mission at IAAPA 2025
Players focused on a DETONATE challenge while teammates look on

Ready to arm your floor?

Let’s make some noise.

Bring the most talked-about attraction in the building to your venue. Explosive profits for under $30k.